This section has more detailed rules. If you are a stickler for dotting I's and crossing T's, you'll love this section.

Click here to review basic game play


Each Clan has four rounds with the objective of earning the most laps in 8 minutes. The best round is kept for ranking. Clans compete against the field not the other match opponent.


A battery change (refueling) is not mandatory but FPV micro drones at best only last 3 minutes. So several battery changes will be needed. A Clan with a good battle plan will come in for refueling at the 2 minute mark.  It takes 40 seconds from the time you make your way back to the Bridge (the launch pads on the ground directly in front of the Warriors), swap a battery then relaunch. Batteries cannot be changed in the battlefield. Only on the Bridge. Scotties can carry the drone back to the Bridge if the drone runs out of power (being sure to avoid interfering with other drones in flight).



Only the actual competing teams may be powered up during match play.

Up to four teams can fly at once.

Teams say their team number before crossing the timing gate.



We all know that Warriors crash and crash a lot!  The goal is to fly unobstructed for 8 minutes. That is why there is an Engine Bay and a Scotty. But having people on the battlefield can accidentally interfere with others so a few rules are needed.

Interference A person (ie the Scotty) obstructs the other Clans flight path.
Out of Bounds Drones must stay in the designated battlefield.
Illegal repairs Battery changes must be done by the Warrior at the launch area.
Other Judges reserve the right to penalize other infractions at their discretion. An example would be belligerent behavior, etc.
Repairs outside
of the
Engine Room
Scotties can flip over a downed drone but can’t do repairs ( like replace blades) without being inside the Engine Room. This helps keep the course clear.